growth strategy

The Inevitability of Apple's Current Predicament

It’s been a tough week for Apple, as it had to revise revenue projections for the first time since 2002, stating that it is now aiming for $84 billion in revenue in the latest quarter, compared to the original target of $89 to $93 billion. The stock plummeted 10% on the news, declining almost 40% from its 52-week high in September, before recovering only slightly on Friday.

I already covered Apple and the problems it’s currently facing in my last post, and have no intention to reiterate the same points. To sum it up for those of you who haven’t read it, I am fairly pessimistic about Apple’s future, at least when it comes to continued growth, and I believe that this latest news confirms my assessment.

Still, I was surprised to see quite a few articles citing the lack of innovation on Apple’s part as the reason for the missed forecasts, or implying that raising the prices for iPhone X and XS was the wrong move on the company’s part. I believe both of those statements are incorrect, and, more importantly, arguing that the current slowdown is Apple’s fault (and thus could have been avoided by employing a different strategy on the company’s part), means missing the key point here — which is that what happened was simply inevitable, and there was absolutely nothing Apple could have done to prevent it from happening (well, aside from forecasting revenue growth less aggressively, of course).

When iPhone was first presented to the public in 2007, it essentially marked the creation of a new category of devices. True, the smartphones had existed before, but most of those devices were so different from the new iPhone (esp. after the introduction of App Store) that one could argue that lumping them under the same name wasn’t fair to either type of device. Moreover, the fact that iPhone was a new product meant that by definition, nobody had anything like that before (and a lot of people wanted to get one). Therefore, iPhone got to gain its first customers in a new product category with very limited competition, which — not to take anything from the brilliance of the device itself — was a great (and a very rare) position to be in for any product.

Fast forward, and in 2018 we found ourselves in a world with 3 billion smartphones. To be fair, this number is still growing and is expected to reach 3.8 billion by 2021, but this growth simply can’t be compared to what we’ve witnessed in the early days of the category — the market today is mature, and most users already own a smartphone. Moreover, the new devices come with fewer compromises and opportunities for improvement, provide a better customer experience, and last longer — in other words, the hardware is now mature as well, reducing the pressure to upgrade. This situation isn’t unique to smartphones — pretty much the same thing has previously happened to the PC market, as well as dozens of other products, — rather, it’s something to be expected for every product category, at a certain stage.

Now, if the market isn’t growing fast enough anymore that means that there are generally only two ways to continue to grow — either increase your market share by drawing the customers away from competitors or raise prices. Going back to Apple, the first wasn’t really the option — the company historically has been producing premium hardware products, and going after the margins rather than the market share. Moreover, this isn’t unique to just iPhone — instead, the entire company’s strategy is predicated on this.

I would argue that even if Apple wanted to try and grow its market share, even if at the expense of its margins, it was never a viable option for it to begin with. Flagship devices from other manufacturers it competes against often cost only slightly less, and are instead chosen by the customers for reasons other than just the price — by reducing iPhone prices, Apple would have likely gained only a limited number of new users, and at the same time risked depressing its margins for the entire iPhone user base, leaving it worse off, not better, than before. And going after the lower-priced competitors would mean that Apple would have had to get in a different business altogether, having to compete in lower margin categories for the customers who were unwilling or unable to pay a price premium for Apple’s products. While it’s possible that Apple could have gained additional market share this way, it takes a completely different mindset to compete in this segment — one that Apple doesn’t have, and that goes against a lot of things that made Apple successful in the first place.

So, if the Apple had no real way to grow its user base in the recent years, the only viable strategy it was left with was to raise prices to extract higher rents from its existing user base, which is exactly what it has done over the last few years. Arguably, the company’s financial performance last year proved that it was the right strategy too — despite the higher prices, it managed to sell the same number of iPhones as it did in 2016, proving that the customers were willing to pay the higher prices (the growth in the number of devices sold waned the year before that, making it hard to argue that, if not for the price increase, Apple would have sold more devices).

As to what happened in 2018, it had nothing to do with the price hike — rather, with the maturing hardware and longer upgrade cycles, it was simply inevitable that at one point Apple would face a decline in sales no matter what it did. iPhone X might have been innovative enough to incentivize users to upgrade, but it’s arguably impossible to spit out large updates like that every year (which was also the reason for Apple’s 2-year product cycle in the first place, with the company releasing a significant update to the iPhone in one year, and then making iterative improvements upon it the next year). So it’s not that iPhone XS wasn’t a worthy successor to iPhone X (some improvements, especially to the camera, were actually quite remarkable compared to the changes typically seen in -s generation of iPhones before), it’s just that the users no longer have the need to upgrade the device as frequently as they did before.

Finally, one might argue that instead of raising the prices, Apple could have kept them steady instead or even lowered them, in order to make it an easier for its current users to justify the more frequent upgrades to the new hardware. The issue with this logic goes back to the point made in the previous paragraph — with the maturation of the smartphones as a category, the users simply see no reason to upgrade as frequently as before, and keeping the prices at the same level or slightly lowering them wouldn’t magically create the need to do so. And on the contrary, with the longer upgrade cycles, a lot of Apple’s customers (who, arguably, weren’t particularly price sensitive to begin with) might have easier time swallowing the higher price tag, if it means getting a device they’d be happy with in the years to come.

P.S. While writing this article, I found a great post from John Gruber where he argues essentially the same point; I strongly suggest checking it out for anyone interested.

Added: I received a few comments asking why I chose to focus exclusively on iPhone in this post when Apple obviously has other categories that might have room for growth. There are two reasons for that: first, Apple’s recent troubles are most definitely directly tied to the iPhone sales, so it seemed to make sense to focus on it; second, I’ve already expressed my opinion about the growth potential of other products Apple sells in my previous article, and simply had nothing to add to that.

Disclosure: This article expresses my own opinions, and my opinions only. I am not receiving any compensation for it. I have no business relationship with Apple. I hold no position in Apple stock and have no plans to initiate one within the next 72 hours.

Tech's Biggest Fear: Lack Of Growth Opportunities (Part 2)

This is the second article in a 2-post series — the first one covering Facebook can be found here.

When I was originally planning this series, I wanted to cover — and contrast — two companies that had recently started to experience peculiarly similar issues, but in my mind were nonetheless facing completely different challenges and outcomes going forward, despite some obvious similarities in their current states, thus creating an interesting case for comparison. Those companies were Facebook and Apple.

I’ already wrote a lengthy post about Facebook a few weeks back, and given how some of the recent developments made parts of my Apple write-up unnecessary (as the things I intended to cover have already played out), so I decided to make this post a bit less focused on the stock valuation aspects, and instead to spend more time brainstorming on the challenges and opportunities I believe Apple is going to face going forward.

Apple: a trillion dollar company of a single product

Today, Apple’s story is almost legendary — the company almost went bankrupt in 1997, and was worth less than $5 billion in 2000, but then went on to rise to the valuation of $150 billion by 2007, and then again to the top spot of the most valuable publicly traded company in the world in 2012, finally becoming the first publicly traded company to surpass the coveted $1 trillion number.

While one might argue that Apple started on the path of becoming the company it is today with the launch of iMac in 1998, it seems a bit more fair to say that it was actually the iPod, announced in 2001, that clearly signaled the beginning of the new era for Apple, followed by iTunes Store (called “iTunes Music Store” back then) that launched in 2003, and finally, the original iPhone, introduced in 2007. From there, Apple has gone to become the most valuable company in the world and has built what it is perhaps the largest (and for sure the most profitable) consumer tech business of all times, culminating with its market capitalization surpassing $1.1 trillion by the end of September 2018.

And yet, after the announcement of Q3 results (well, Q4 in Apple’s case, because of how its financial year aligns to the calendar one) on November 1, its share price fell more than 7%, constituting the worst decline since 2014, amidst a widespread investor backlash around Apple’s decision to stop reporting the number of devices sold starting next quarter.

So far, the stock price hasn’t demonstrated any signs of recovery; instead, the ensuing news about weaker than anticipated demand for new iPhones dragged the stock price even lower, and as of the close yesterday (December 17), Apple's stock was worth less than $164, down almost 30% from its 52-week high of $233.47 (to be fair, part of the decline could be attributed to the horrible performance of the broader markets in the last few months, but still, Apple’s stock performance was much worse compared to the overall market in that time frame). This decline led Apple to lose the top spot as the most valuable company, passing this title, as luck would have it, to Microsoft, which weathered the volatility of the last few months somewhat better than other big tech companies.

It’s not particularly hard to figure out the nature of the issue Apple’s facing — in fact, it can be summarized in a single chart:

Source: Statista.com

Source: Statista.com

As you can see here, it’s been now 4 years since the number of iPhones sold has delivered any growth, which, coupled with the fact that iPhone sales account for about 60% of Apple’s overall revenue, poses an obvious problem for the company.

Over the last year or so, the introduction of iPhone X, and then of iPhones XS and XS Max, has helped the company to temporarily address those concerns by substantially increasing the average selling price of an iPhone ($793 in Q4 2018, vs. only $618 a year ago). Still, the broader issue remains largely unsolved — with iPhone sales stagnant, and iPhone accounting for such a large percentage of the overall revenue, it’s hard to see how Apple could continue to deliver substantial revenue growth in the years to come. The revenue growth driven by the increase in the average device price came in handy (and helped Apple’s stock price to continue rising for these last few years), but there had to be a natural limit to how much Apple could possibly increase the prices before hitting the ceiling, and now, with nearly $800 in average selling price, it seems the ceiling might finally be close — the most recent news about less than stellar sales of the new, more expensive than ever, iPhones have further confirmed this hypothesis, and led to the extremely sharp decline of the stock price we’ve witnessed over the last few months.

To that point, this is why Apple’s decision to stop reporting the number of devices sold is viewed as troubling by the investors. Even taking Apple’s argument that the number of devices no longer provides a good estimate of the company’s performance at its face value, there would be no reason for it to get rid of this metric now, unless the company doesn’t expect any further substantial and sustained increases in either the number of devices sold, or the average selling price (and thus would then prefer to altogether stop reporting numbers that are set to lack growth)

Finding new growth points

In many ways, the problems Facebook and Apple are currently experiencing are of the same nature. Both companies have sustained impressive growth rates for years, but now, nearing the saturation point, are facing limits to this growth. Both have done a great job monetizing their existing user base, but have no obvious way to continue growing these revenues indefinitely (the situation is a bit more nuanced for Facebook, where this argument mostly applies to its user base in the incumbent markets; more on that later). Finally, both are heavily dependent on a single product generating the majority of their revenues and profits.

And yet, despite all those similarities, what I personally find interesting here is that the future opportunities that Facebook and Apple are facing are actually vastly different. This is also the reason why I’ve previously mentioned that I wanted to compare and contrast these companies — in my opinion, the markets were right to significantly discount Apple’s stock over the last few months (moreover, the previous expansion of P/E multiple in the last few years had been largely unwarranted); on the contrary, Facebook, in my mind, remains to be one of the most undervalued big tech companies right now.

Let’s dig a bit more into that, starting with Facebook. The company effectively holds a monopoly in the social media space: it owns two of the most popular social networks and the most popular global messenger app. While it might be facing limited growth opportunities in North America, it continues to grow its user base in other markets — one might argue that currently, Facebook isn’t doing a great job monetizing its user base outside of North America and Europe, but that could also be viewed as an opportunity, given that Facebook isn’t facing competitive pressure and isn’t losing its users because of its monopoly position in most markets — despite all the recent outrage against Facebook, most users simply have nowhere to go.

Now compare this to Apple. The company is heavily dependent on the sales of a single hardware product (iPhone) that is facing both the ever-increasing competition from Android phones, and also the longer upgrade cycles, simply because the smartphone category is now mature, and the users don’t feel any significant pressure to upgrade frequently. The lock-in effect of Apple ecosystem that helped the company to cross-sell its products is mostly gone — today, nobody has to use iTunes to update iOS devices or to download content on the devices (which arguably acted as a central hub, effectively locking you in the iOS ecosystem, not to mention helping to boost the sales of laptops and desktops running MacOS, considering how terrible iTunes experience on Windows was at one point); besides that, most applications are now cross-platform and sync to the cloud, making switching devices, even the ones running different operating systems, much easier.

True, iPhone as a product still has an army of loyal followers (with me being one of them, actually) and remains one of the best smartphones available in the market. It also continues to benefit from a substantial lock-in effect created by the easy migration to the newest device, and the app ecosystem (on the surface, this statement might seem contradictory to what I wrote in the previous paragraph, but it’s not: what’s gone — and what I was talking about in the previous paragraph — is the opportunity to sell more iPads or MacBooks to people who use iPhones simply because of this fact). So I personally wouldn’t expect iPhone sales to decline going forward, but there is also no substantial opportunity to sell more of them, and, judging by the events of this fall, the opportunity to continue to grow the average price is most likely gone too.

This leaves Apple in a precarious state, as it really needs to find new growth opportunities. Let’s now take a quick look into what those might be.

Services. The revenue from Services in Q4 FY18 reached $10 billion, or 16% of total revenues, — this includes revenue from App Store, AppleCare, Apple Pay, and Apple Music. Apple is forecasting that the revenue drawn from the Services would increase to $14 billion per quarter by FY20, and Morgan Stanley predicts that the revenue growth for the Services would constitute more than 50% of the total revenue growth for Apple going forward, with the idea that the potential for Apple to improve monetization of their existing users, as well as to add additional revenue streams, is very significant.

To be honest, I find this outlook to be all too rosy. It’s true that Apple has already built a truly humongous business in Services (especially with App Store and iTunes/Apple Music), and has the potential to grow it further over time. However, there are several factors that could make scaling Services business at a fast pace challenging, to say the least.

First of all, the idea that Apple’s currently under-monetizing its user base is, in my mind, a fallacy. Unlike Facebook, that doesn’t sell anything to its users, but rather essentially sells their eyeballs to the advertisers (and thus can indeed improve revenue per user, as long as there is sufficient demand from the advertisers, and the space on their website/mobile app to add additional advertisements without ruining user experience), for Apple to improve its user monetization, it needs to sell additional services directly to its users. The problem is, in most cases Apple users aren’t restricted to purchasing their content from Apple, and chances are, if they are interested in certain services, they are already spending their money elsewhere — which means that in order for Apple to grow its Services revenue (esp. without the corresponding increase in hardware sales, and thus the overall user base), it has to convince those users to abandon whatever service providers they are currently using (such as Spotify/Netflix/Amazon), and switch to Apple offerings instead. To an extent, this is a zero-sum game, and it’s not easy to win it, as was demonstrated, for example, by the fact that Spotify user base continues to be substantially larger than Apple’s, despite a huge number of iOS devices that come with pre-installed Apple Music, and years of efforts spent to promote Apple Music on Apple’s part.

The second issue is that Apple simply wasn’t built with the idea of selling Services in mind. Its highly secretive, centralized and hierarchical environment is very well-suited for the purpose of building the best hardware devices, where Apple controls all the aspects of user experience, both on the hardware and software side. However, building a successful Services business is a different story altogether. So far, Apple has proved that it can do a good job curating a catalog of content (meaning App Store and iTunes), and collecting a percentage of revenues from any sales, but, for example, creating a video streaming service would mean competing against extremely data-driven and highly flexible competitors like Netflix and Amazon, which might prove to be very challenging for Apple, not to mention that Apple’s desire to decide what types of content are allowed to be present on its platforms can prove to be really harmful here, as its competitors aren’t held by any such considerations, and there is no evidence that users would appreciate those.

Finally, while the marketplace model of App Store and iTunes remains highly profitable for Apple, that wouldn’t necessarily be the case for the new businesses such as streaming services — Spotify and Netflix can be viewed as two representative examples, with the first company yet to break-even, and the second turning in minuscule profits, while also being saddled with significant debt ($8 billion+ as of September, and counting). What’s even more important, some of the key players in the market (see Amazon) don’t actually need to make their streaming services profitable, — instead, they might offer such services to improve customer retention, and deepen their relationship with the users. The same strategy, in principle, could work for Apple as well, as long as the sales of hardware continued to rise, but it becomes a problem if Services business is now regarded as a growth opportunity for a company whose investors are accustomed to high margins.

iPad. In itself, iPad sales (or the overall tablet market) are unlikely to grow much — while iPad’s initial success had gotten a lot of people to expect tablets to eventually overshadow the traditional PC industry in a similar fashion to what happened with the smartphones, that never came to pass, and over the last few years tablet sales have been largely stagnant or even declining. Part of this is simply the result of the lifecycle of tablets turned out to be much longer than previously thought. Another reason is that the truly valuable use cases for tablets have simply never materialized — the basic entertainment functionality doesn’t require purchasing the newest and most powerful hardware (not to mention that the never-ending increases in smartphone screen sizes turned the category into a formidable competitor to tablets), and the limitations of mobile operating systems restricted the opportunities to abandon laptops in favor of tablets (the fact that the two-in-one devices from Microsoft and its partners offering a combination of full-scale desktop OS experience and tablet inputs continued to get better didn’t help either).

However, I believe that the recent developments in the tablet space have created an interesting and unexpected opportunity that, if executed in the right fashion, might open a valuable new market for Apple.

Gaming. The third generation of iPad Pro that was released earlier this year was equipped with A12X chips — a proprietary 64-bit system on a chip developed by Apple and currently used to power both iPhones and iPads. Apple’s CPUs had been getting better and better throughout the last few years, but the truly outstanding performance of the latest chips was nonetheless a surprise — according to some tests, iPad Pro now boasts a performance comparable to that of the latest generation of 13-inch MacBook Pro which is powered by the most recent Intel processors belonging to the Coffee Lake series. In my mind, this achievement could now open a path to some pretty exciting new opportunities for Apple.

The gaming industry in 2017 was approaching $110 billion in annual revenues, with Mobile accounting for $46 billion (tablets brought in a bit less than 25% of that), and consoles representing the second largest segment, estimated at $33.5 billion. Apple already draws very decent revenues from gaming on smartphone and tablets, but the incredible performance of its newest chips, coupled with the success that Nintendo Switch has seen over the last 2 years (it sold 20 million devices in 15 months, which, according to some estimates, is on par or better than the sales numbers for PS4 at the same point of its lifecycle), indicates that there is a very clear demand for a more serious portable gaming devices, and Apple might just have the tech necessary to build such product.

To be fair, I am not saying that this would be easy to do, or that Apple is necessarily the right company to execute on such an opportunity. Building a console business would likely require Apple to learn how to collaborate with the largest game studios much more closely than it currently does, and possibly would also mean that it would need to build its own production and publishing business, similar to what Microsoft currently does with Microsoft Studios; it might also face challenges creating a device that provides gamers with an experience comparable or superior to the one currently offered by the Switch, given Apple’s relative lack of expertise in the field (although it’s worth noting that Apple already made a couple of attempts to expand into the space, so it won’t be completely clueless).

And yet, I would argue that Apple stands a much better chance of expanding its presence in gaming, than it does, say, building a successful streaming service, as its success in gaming would rely on the very same capabilities that made Apple so successful in the first place, namely, manufacturing a hardware product that offers users a superior experience through a tight integration of hardware and software, whereas creating a streaming service (and the same is true for some of the other businesses that can be classified as Services) often requires capabilities that Apple currently doesn’t possess.

The final question here would be, if Apple enters the console gaming space and manages to build a successful presence there, would it help the company to alleviate concerns about future growth? That remains to be seen: first of all, right now Apple hasn’t publicly announced any intention to do so, therefore, everything described above remains speculation on my part. Second, even if it manages to eventually replicate the success of Nintendo Switch, it would still need to build a huge business in the area for it to start making a difference in the broader context of the company’s financial performance.

To put Nintendo Switch numbers into context, 20 million devices sold at $300 retail price means bringing in $6 billion in revenues, which is a great deal of money for Nintendo, but not so much for Apple — therefore, it would likely need to do even better for this opportunity to be really worth it. However, the Gaming market is growing at a healthy pace, and the revenues from devices are not the only possible revenue stream here (production and publishing of gaming is another one; so is streaming), so in the long term, it might indeed turn out to be Apple’s best bet for growth.

MacOS. I believe the chance that macOS would present any substantial growth opportunities for Apple going forward is very low; rather, it’s actually much more probable that the revenue share of the desktops and laptops in the overall mix would continue to decline. The introduction of iMac Pro in 2017 represented an interesting development, but it remains a niche product, with limited appeal to the wider audience, and the rest of the updates over the last few years were thoroughly unexciting. There is a small chance that the rumored upcoming switch to ARM processors would help Apple to create a more differentiated offering in the space, but even then, the chances of a substantial growth coming from this segment remain slim.

Apple Watch and AirPods. Apple Watch is arguably the most successful wearable device today, but at this point, the category is fairly mature, and while in Q4 FY18 Apple reported a 50% growth in revenues for the category year over year, going forward the growth would be slower.

AirPods, however, represent a different case — according to some estimates, Apple will sell 26 to 28 million units in 2018, vs. 14 to 16 million in 2017, which represents a growth rate of 62% to 100%, and could continue to aggressively grow the category, potentially reaching 100 to 110 million units in annual sales by 2021. If that turns out to be the case, Apple could draw an annual revenue of up to $18 billion from this category.

On the surface, that’s a huge number, but in Apple’s case, the same argument I made about Gaming above applies here: even $18 billion in annual revenues would constitute only about 6.5% of Apple’s total revenue for FY 2018, and 6.1% of $294 billion in revenues forecasted by Morgan Stanley for 2021, which means that AirPods, however successful, might not become a category that is large enough to make a real difference going forward. Still, right now, AirPods might actually be Apple’s best bet for short-term growth.

And this brings us to the final conclusion:

Facing the future

In my opinion, it would be a mistake to either underestimate or overestimate the scale and seriousness of the challenges Apple’s facing today. On the one hand, Apple today remains one of the most successful tech companies in the world, and it is highly likely that the business it has built will continue to bring in huge profits for years to come, — to that point, the predictions of Apple’s inevitable demise are very unlikely to materialize. On the other hand, tech companies today are to a very significant extent judged by their ability to continue to grow (indefinitely, if possible), and that’s where Apple is likely to face serious, if not altogether insurmountable, challenges.

Yes, there are some promising opportunities that the company can execute upon with its existing products and capabilities — Gaming and AirPods being the two that in mind represent the most attractive targets. But even if both of those would pan out, the main issue Apple is facing today stems from its sheer size — it is really hard to find opportunities that are large enough to make a difference for a company with an annual revenue of over $260 billion (with AirPods being a great illustration of the issue - even if the wildest forecasts would prove to be true, it would remain a small percentage of the company’s overall revenue).

What Apple really needs, if it has any hopes of continuing to grow at the pace it has enjoyed over the last 15 years or so, is to find another opportunity of the iPhone-like size that also aligns well with the company’s know-how and the organizational capabilities. The problem is, such opportunities are so extremely rare that there is simply no guarantee that one would emerge over the next decade, not to mention that even if it does, there is a good chance that Apple wouldn’t be the best organization to act upon it. And this is the key thing that distinguishes Apple from Facebook — the latter doesn’t really need to go look for new opportunities (not that they shouldn’t search for those, of course, but there is no immediate pressure to do so), but rather has the luxury to focus on their existing products, while for Apple it is an economic imperative, if the company wants to continue to grow.

Disclosure: This article expresses my own opinions, and my opinions only. I am not receiving any compensation for it. I have no business relationship with either Facebook or Apple. I hold no position in Apple stock, and a long position in Facebook stock, and have no plans to adjust those positions or initiate new ones within the next 72 hours.

Tech's Biggest Fear: Lack of Growth Opportunities (Part 1)

It’s been a while since I’ve published anything here — hopefully, it’ll now change. I’m looking forward to get back to writing on a regular basis, aiming for a post per week or so.

This is the first part of a 2-post series. The second article can be found here.

An IPO priced at $104 billion, followed by the company’s valuation dipping below $50 billion within 3 months, and then recouping all losses in a year, and never stopping ever since, with its valuation peaking at over $600 billion this year. Recognize the company? I bet you do — this is, of course, Facebook.

Where does one go from 2 billion users?

As with any platform relying on the advertising revenue, there are 4 key metrics Facebook’s performance relies upon: number of active users on the platform, time they spend there daily/monthly, advertising space utilization (with 2 aspects associated with it — e.g. whether it’s possible to add more advertising blocks per screen, or sell a higher percentage of the existing ones), and, finally, price per ad. It’s worth noting that the last metric — price per ad — often isn’t really an independent one, in a sense that unless the utilization is at capacity, and is coupled with excess demand, thus creating scarcity for the advertising space, it’s unlikely that price per ad would increase on its own (and even then, the price per ad is still subject to the competition from other platforms).

Source: Facebook Q3 2018 Earnings Presentation

Source: Facebook Q3 2018 Earnings Presentation

Now, when Facebook went public in May 2012, it had around 900 million monthly active users, and a bit over $1 billion in quarterly revenue. Today, the number of users has increased to 2.27 billion, while the revenue has grown to $13.7 billion. Granted, not all in 2018 not all of Facebook’s revenue is coming from Facebook.com — while the company doesn’t break out Instagram’s revenue, it’s estimated to have reached about $2 billion per quarter this year, and is posed to continue to grow. Still, it’s obvious that since 2012, Facebook has significantly ramped up its efforts to monetize its user base, to a point where it appears that it can no longer increase the number of ads in the News Feed. That, coupled with the slowing user growth (which came almost to a halt in its most lucrative markets — Europe, US & Canada — in the recent quarters), makes it challenging for Facebook to continue growing revenue at the same pace in the future.

Source: Facebook Q3 2018 Earnings Presentation

Source: Facebook Q3 2018 Earnings Presentation

Concerns over the slowing revenue growth, and revised guidance for the upcoming quarters were the main reason for an extremely sharp decline of 20%+ in Facebook’s stock price in July, after it announced Q2 results. Granted, the Cambridge Analytica scandal and overall concerns over privacy probably didn’t help either; however, it’s worth noting that by the second half of July Facebook was back to trading at an all times high, so it seems unlikely that either Cambridge Analytica incident, or the privacy concerns had much to do with the drop in stock price that followed Q2 earnings announcement.

Reported on October 30, Q3 earnings did little to dissuade investors’ concerns over the company’s ability to continue to grow at a fast pace: while Facebook exceeded the expectations for earnings, it missed forecasts on revenue and DAUs/MAUs, which arguably are more indicative of the growth potential. It’s therefore curious that despite of that, the market didn’t register any further decline in the stock price (although there were a couple of wild swings before the price settled at more or less the same levels as before the earnings’ announcement). That being said, given that the current price of ~$145 per share is 18% lower than the $176 per share after the disastrous announcement of Q2 earnings, and 33% lower than 2018 peak price, one could argue that the not so stellar results of Q3 were simply already baked into the stock’s price.

Now, it’s obvious that Facebook in 2018 is quite different from what the company it was back in 2013, when its stock started its mind-blowing ascent (close to 10 times returns in 5 years, from July 2013 to July 2018). Many of the concerns surrounding Facebook’s potential to continue to grow are justified, and require addressing. And yet, at 22x P/E, Facebook appears to be much cheaper than most of the other big tech companies: for instance, Google is currently traded at 42x P/E, Netflix at 108x, Microsoft at 45x, and Amazon at 96x (to be fair, P/E isn’t always a good benchmark to use to compare valuations, but in this case, the discrepancy between the Facebook’s valuation and that of others is too substantial to be ignored, even if the metric itself is flawed).

Some might notice that one company is conspicuously absent from the list above. That company is, of course, Apple, which represents another potentially interesting case, as it’s currently trading slightly above 17x P/E.

It might indeed be worth spending some time to dig into Apple here. In many ways, the problems Facebook and Apple are currently experiencing are of the same nature. Both companies have sustained impressive growth rates for years, but now, nearing the saturation point, are facing limits to this growth. Both have done a great job monetizing their existing user base, but have no obvious way to continue to grow those revenues indefinitely. Finally, both are heavily dependent on a single product generating the majority of their revenues and profits.

And yet, despite all those similarities, what I personally find particularly interesting here is that the future opportunities that Facebook and Apple are likely to face are actually vastly different.

Side note: Apple was originally supposed to be a part of this article, with me intending to cover both Facebook and Apple in one post. However, since it was getting way too long, I’ve decided to split this article in two, therefore Apple would be covered in the next piece.

Growing beyond original limitations

I think it would be fair to state that Facebook.com is unlikely to grow its MAUs much further, and the opportunities to monetize the geographies where it is still acquiring new users are likely to lag behind those of North America and Europe. The lagging monetization of the new content formats, namely Stories, represents another growing problem for the company.

That being said, however, it seems unwise to underestimate just how well protected Facebook’s market position currently is.

At the time of its public offering in 2012, Facebook’s monopoly on the market wasn’t yet solidified. Since then, however, it managed to acquire and then very successfully scale Instagram, which arguably would have represented its strongest competitor otherwise; it also removed the threat of WhatsApp by acquiring it, and managed to copy and then improve on some of the key features of Snap that are now available both on Facebook and on Instagram, thus crippling its ability to grow or retain its user base. All that, coupled with the decline of some of the stronger regional social networks (e.g. VK.com and Orkut), left users with no alternative but to continue to use Facebook’s properties (which includes Instagram and WhatsApp). You do, of course, still have Twitter and LinkedIn, but the nature of those networks is substantially different from Facebook, to point where it could be fair to argue that the common scenarios all three of those could possibly compete for are exceedingly rare.

Another trend that, while doing Facebook some (limited) harm short-term, might be actually helping to further entrench the company as a market leader is the current push towards privacy. Today, with the developers no longer enjoying the freedom of access to the entire Facebook’s social graph as they did in the earlier years, it becomes even more challenging for any aspiring competitor to scale its services, as it now has to compete against the incumbent whose services are already being used by everyone (and that is thus enjoying tremendous network effects), and at the same time can no longer piggyback on Facebook’s social graph for its benefit.

The same goes for regulations like GDPR — instead of, or rather, in addition to, putting oversight over what tech giants can and cannot do, it also makes it much more challenging for the data to flow freely, which (surprise!) helps incumbents the most, and actively harms smaller startups that are often dependent on 3rd-party user data being shared with them — which is exactly why, as I wrote previously, I believe GDPR stands to do more harm than good, and other countries, including the U.S., would do well to be wary of implementing similar regulatory frameworks (that’s not to say that privacy isn’t important — but it’s crucial to clearly understand the trade-offs you’re making).

In that sense, while Facebook might be currently struggling to monetize some of its geographies and/or content formats, the one thing (and an extremely unusual one for a tech company to have too) it has is time, as it has by now all but eliminated competition, and its network effects are simply too strong for any new players to successfully compete against it. That, of course, doesn’t mean that no company could ever unseat Facebook from its throne as the king of social, but it could be a long time before anyone figures a way to do that, which leaves Facebook an opportunity to continue to extract rents from its user base, while also figuring better ways to do so.

Finally, Ben Thompson made an interesting point in his August post about Facebook: it’s possible that the new content formats, and Stories in particular, might eventually allow Facebook to finally tap into the brand advertising market, unlocking a huge market that the company hasn’t been able to substantially penetrate yet. If that turns out the case, a short-term hit associated with the limited opportunities to monetize Stories Facebook has to take now would be more than worth it in the longer term — and indeed, intentionally pushing the customers towards Stories, even it means sacrificing some of the revenue from the News Feed, might prove to be exactly the right strategy.

Still a great opportunity

Source: Macrotrends.net

To that end, I believe that Facebook today is considerably undervalued, compared to its big tech peers. While the company has a number of issues to work through, some of which weren’t apparent earlier (which might justify some of the correction in stock price we’ve witnessed), none of the fundamentals have really changed in 2018, which makes the extremely aggressive decline in P/E ratio this year (or even more generally, over the last 3 years) hard to justify.

After all, Facebook remains the largest social platform on the planet, and, in many cases, the only viable option, with plenty of opportunities for growth, and, more importantly, the luxury of having the time to figure out how to execute on those (again, the time here is simply a function of the lack of alternatives to Facebook/Instagram from the users’ perspective), which is really a rare thing in the tech space.

Disclosure: This article expresses my own opinions, and my opinions only. I am not receiving any compensation for it. I have no business relationship with either Facebook, or Apple. I hold no position in Apple stock, and a small position in Facebook stock, and have no plans to adjust my position(-s) or initiate new ones within the next 72 hours.

The Future Of Online Education: Udacity Nanodegrees

In its 20+ year history, the online education market has experienced quite a few ups and downs. From the launch of lynda.com way back in 1995 (back then, it wasn't even an EdTech company yet, strictly speaking; it only started offering courses online in 2002), to Udemy, with its marketplace for online courses in every conceivable topic, to the MOOC revolution, which promised to democratize higher education — I guess it would be fair to say that EdTech space has tried a lot of things over the years, and has gone through quite a few attempts to re-imagine itself.

On the last point, while MOOCs (massive open online courses) might not have exactly lived up to the (overhyped) expectations so far, the industry continues to live on and evolve, with the startups like Coursera, edX and Udacity continuing to expand their libraries, and experimenting with new approaches and programs.

Most recently, Udacity has shared some metrics that allow us to get a sense of how the company have been doing so far. And, in a word, we could describe it as "not bad at all". Apparently, in 2017 the company had 8 million users on the platform (that includes the users engaged with Udacity free offerings), up from 5 million the year before. Udacity also doubled its revenue to $70 million, which constitutes an impressive growth rate for a company at this stage.

Now, the reason why I believe those numbers are particularly interesting is because of the monetization approach Udacity took a few years ago, when it first introduced its Nanodegrees, a 6-12 month long programs done in collaboration with the industry partners, such as AT&T, IBM and Google, that should presumably allow the students to build deep enough skillset in a specific area in order to be able to successfully find jobs.

While this idea itself isn't necessarily unique - other companies have also been trying to create similar programs, be it in the form of online bootcamps, as is the case for Bloc.io, or the Specializations offered by Coursera, I would argue that Udacity's Nanodegrees offered the most appealing approach. Nanodegrees are developed in a close partnership with industry partners (unlike Coursera's Specializations that are university-driven), and require lower commitment (both from the financial perspective and time-wise) compared to online bootcamps. Finally, the marketing approach of Udacity is vastly superior to that of its key competitors, especially when the Nanodegrees were first launched (they announced it in partnership with AT&T, with AT&T committing to provide internships for up to 100 best students, which was a great move).

Some of the metrics Udacity shared this week were specifically related to Nanodegrees, and provided a glimpse into how they were doing so far. In particular, Udacity has reported that there are 50,000 students currently enrolled into Nanodegrees, and 27,000 have graduated since 2014.

The price per Nanodegree varies quite a bit, and it can also depend on whether the program consists of a single term, or several of those, but with the current pricing, it seems reasonable to assume that the average program probably costs around $500-700. With 50,000 students enrolled, that should amount to $25-35 million in run-rate revenues (strictly speaking, that's not isn't exactly run-rate, but that's unimportant here). The actual number might be a bit different, depending on a number of factors (the actual average price per course, the pricing Udacity offers to its legacy users, etc.), but I'd assume it shouldn't be off by much.

Those numbers ($25-35 million, give or take) are interesting, because they clearly show that Udacity must have other significant revenue streams. There are several possibilities here. In addition to offering learning opportunities to consumers, Udacity also works with the businesses, which theoretically could amount to a hefty chunk of the money it earned last year. Besides that, Udacity also runs a Master in Computer Science online program with Georgia Tech, which is a fairly large program today, and offers some other options to its users, such as a rather pricy Udacity Connect, which provides in-person learning opportunities. and a few Nanodegrees that still operate under its legacy monthly subscription pricing model, such as Full Stack Web Developer Nanodegree. All of those could also contribute to the revenue numbers, of course.

And yet, if you look at Udacity website today, and compare it to how it looked like a couple years ago, everything seems to be focused around the Nanodegrees now, whereas in the past, Udacity felt much more like Coursera, with its focus on free courses, with the users required to pay only for the additional services, such as certificates, etc.. The obvious conclusion to be made here is that apparently Udacity considers Nanodegrees to be a success, and believes that there is a significant potential to scale it further.

One last interesting thing to consider is the number of people who have completed at least one Nanodegree since its introduction in 2014. According to Udacity, only 27,000 people have graduated so far, which is curious, given that it reports 50,000 people are currently enrolled in at least one degree, and most degrees are designed to be completed in 6 to 12 months.

This can only mean one of two things: either Udacity has recently experienced a very significant growth in the number of people enrolling in Nanodegrees (which would explain the existing discrepancy between those two numbers), or the completion rates for the Nanodegrees historically have been relatively low.

Now, the completion rates were one of the key issues for MOOCs, where they proved to be quite dismal. However, the situation for Udacity is somewhat different: here, the users have already paid for the program, so in a way, completion rates are less of a concern (and with the legacy pricing model, where Udacity charged users a monthly subscription, the longer times to completion could have actually benefitted the company). On the other hand, low completion rates might ultimately contribute to the poor reviews, negatively affect user retention, and damage the company's brand, so this issue still needs to be managed very carefully.

Would Udacity's Nanodegrees prove to be a success in the long run? That remains to be seen, but so far, it looks like the company has been doing a pretty good job with those, so the future certainly looks promising.

Airbnb's Latest Announcements: Hassle-Free Travel And Luxury Properties

Yesterday, Airbnb hosted a large keynote presentation, announcing two important additions to its product: Airbnb Plus and Beyond, as well as a number of smaller additions and changes.

According to the company, "Airbnb Plus is a new selection of only the highest quality homes with hosts known for great reviews and attention to detail. Every Airbnb Plus home is one-of-a-kind, thoughtfully designed, and equipped with a standard set of amenities — whether you’re in a private room or have the entire place to yourself.” At the launch, Airbnb Plus features 2,000 listings across 13 cities, with more to follow. To join Airbnb Plus, the hosts would need to submit an application, which requires paying $149 fee, and then satisfy the company's 100-point quality checklist.

Another service announced yesterday was Beyond, although it won't be launched till late spring, and the amount of information available so far is limited. As Airbnb puts it, Beyond will bring "extraordinary homes with full service hospitality" to the platform.

Besides that, Airbnb is now formally recognizing boutique hotels for the first time: while some hotels have been represented on its platform for years now, Airbnb never paid much attention to those. That is about to change, with the inventory now being separated into several categories that will include vacation homes, unique spaces, bed & breakfast ones and boutique hotels.

***

In my opinion, those changes are extremely significant. They also provide us with the glimpse into the direction Airbnb want to head in the future. While it was the idea of a marketplace for people to rent their apartments to other travelers that made Airbnb into the company it is today, at some point it had to find a way to transcend the limitations of this niche, while also utilizing its strengths to expand into additional areas.

One of the key challenges for Airbnb to solve at the beginning was to convince people to put their trust into the platform, allowing the strangers to stay in their homes. Once Airbnb managed to overcome this initial mistrust, the ratings system allowed it to quickly scale the platform, with both the untrustworthy guests and hosts being filtered out by the market.

With Airbnb Plus, it's now taking this further, using its already established ratings system for the hosts (as well as the statuses of "superhosts", possessed by some of them) to identify the most promising rentals, and then work with their owners to ensure even higher level of comfort for the guests. This seems very smart, as it fully utilizes the existing advantages that come with Airbnb scale and its crowdsourced ratings, thus allowing the company to scale it fast, while also providing the guests with enhanced convenience.

The same goes for the idea of recognizing boutique hotels. In many ways, Airbnb is better positioned to serve this niche that the regular hotel booking systems, not to mention the fact that Airbnb only charges the hosts 3%, charging the guests with the rest, and doing that in a transparent way, while platforms like Booking.com charge the hotels 15 to 20% of the booking value. However, before now, finding the boutique hotels on the platform was slow and inconvenient, damaging the experience for the users. The introduction of separate categories for different types of inventory should allow to improve the user experience, and potentially help to attract additional hotels to the platform.

It's harder to make any definitive conclusions about Airbnb Beyond at this point. On the one hand, judging from the way Airbnb positioned it in the announcement, it represents a long awaited move for the company directly onto the hotels' turf, which significantly expands its total addressable market, and should also potentially allow it to better serve the entire spectrum of their clients' needs.

On the other hand, unlike with the Plus and boutique hotels, the expansion into the full service hospitality doesn't necessarily utilize the existing strengths of the platform, and it's also not a space the company has much experience in. In order to leverage its scale, Airbnb would most likely need to find local partners in each geography, and then figure out a way to ensure that it can provide a consistent and high quality experience the guests are accustomed to with the traditional luxury hotels. This can be a very difficult challenge to tackle, but at the same time, the sheer size of the hospitality industry makes the attempt worth the effort.

Uber International Growth Strategy

UberIM_003946-1.jpg

On February 16, the news leaked that Uber is reportedly preparing to sell its Southeast Asian business to Grab, in exchange for the stake in the company. This is the third time that Uber decided to abandon the efforts to establish itself as a leader in the region, choosing to join forces with the strongest regional players instead: in 2016, Uber China was acquired by Didi Chuxing, and then in 2017, Uber merged its Russian assets with Yandex.Taxi.

In both cases, Uber hasn't actually fully exited the markets, but received significant minority equity stakes in the newly formed entities. This allows it to benefit from future growth in those regions, while also freeing the resources to be invested elsewhere. Still, the fact that Uber is now about to abandon another market that was long considered to be one of the most promising in terms of its long-term potential, is telling: the war of attrition can become too costly even for the most well-funded companies, especially if they have to compete against the strongest regional players in multiple geographies simultaneously. And the fact that those players are often very well funded themselves, have a significant head start and a much better understanding of the local specifics, doesn't help.

To be fair, I don't think that it's all doom and gloom for Uber: merging with the leading regional players, instead of continuing to wage the often doomed war actually makes total sense. However, it also raises a couple interesting questions. First, Uber might find itself effectively locked in some of those entities, unless those companies become large enough on its own to make public offerings an attractive option to achieve liquidity. If, for some reason, an IPO isn't an option, the only viable buyer for those companies will most likely be Uber itself. Second, there is a very real possibility that Didi would soon emerge as a truly global player, with its latest acquisition of 99 in Brazil only strengthening the case for it. If, or rather when, that happens, Uber will face a significant conflict of interest, being at the same time a major shareholder and a key competitor to Didi. This is, of course, not the first time in history such a conflict would emerge, but still, it would be curious to see how Uber would choose to deal with it.

The Benefits Of Integrated Offering Model

A few days ago, TechCrunch published a list of 10 largest Series B rounds of 2016. The 10th place on the list went to Juicero, a juice making machine company, which raised $70 million in Series B. I’ve missed this deal earlier this year, but it still seems worth digging into, as I believe it provides some food for thought on the topic of building businesses that have hardware at their core.

An important note here is that I’m less interested in trying to predict whether or not Juicero will be a success, or defending the company’s strategy, and more interested to try to see the logic behind certain strategic decisions the company made so far.

Introducing Juicero

Juicero was founded in 2013 by Doug Evans, the founder and former CEO of Organic Avenue, a chain of stores selling organic juices. Until 2016, the startup remained in stealth mode, raising over $20 million of funding in Series A and Seed rounds. Shortly after closing $70 million round in March this year, the company announced another cash injection of $28 million, bringing its total funding close to $120 million.

Juicero sells a cold-press juicer of its own design, that fits the countertop and costs $699. Yes, you heard that right, it costs 700 hundred bucks. Sure, it looks nice, is small enough, and even has wi-fi for some reason (what device in 2016 doesn’t have it, after all?) It’s still a lot of money for a juicer, though. But that’s not all. After you buy the device itself...

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E-Commerce Is Dead, Long Live E-Commerce: Part 2 (Bonobos Case)

This is the second post in the series. In the first part, I talked about how the dominance of one player on the eyewear market led to unjustifiably high prices for the consumers, thus creating an opportunity for a massive disruption.

This time, I wanted to focus on an entirely different kind of market: much more diversified, often characterized by cutthroat competition and therefore low margins. This space, however, still offers room for a significant innovation in terms of product, customer service and operations.

Clothing Industry: Huge But Competitive

Apparel market in the U.S. alone reached $208 billion in 2014, according to NPD Group estimates. Footwear and accessories accounted for another $62 and $52.7 billion, respectively. Online apparel sales reached $52 billion. What’s even more interesting is that the space remained quite fragmented: top-9 retailers accounted only for 35% of the market, with Macy’s, Wal-Mart and Target being the largest ones with 9%, 7% and 5.4% shares.

Putting all those numbers aside, the main question is whether there still is a significant opportunity for innovation in this market. Granted, the market is huge, which creates strong incentives to look for untapped opportunities. However, unlike the eyewear market discussed in the first part of this post, this is also a very efficient market (in terms of competition), with a huge amount of players operating in the space: for example, apparel retailers’ net profit margins are usually lower than all-industry retail averages of around 8%. E-commerce apparrel retailers lack high margins as well because, while having significant advantages in terms of operations, they are usually forced to accept lower gross margins due to intense competition, lack of differentiation and a number of other issues (e.g. high percentage of returns), and also often have to engage in...

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E-Commerce Is Dead, Long Live E-Commerce: Part 1 (Warby Parker Case)

In 2015, e-commerce sales in the U.S. accounted for $341.7 billion, with 14.6% growth rate over the previous year, and there are no signs of this growth slowing down in the future. Still, while the revenues of online retailers are soaring, very few of those are actually profitable or have a decent chance of turning profitable in the near future.

The reason why it is so difficult to build a sustainable business in the e-commerce space is simple: the vast majority of online retailers look too much alike. Sure, there are some differences, but most of those are still selling the same products to the same customers, thus creating a fertile ground for perfect competition. As a result, the gross margins become depressed, the marketing and operating costs soar, and ultimately the profits are competed away. Even Amazon, famously known for its brutal efficiency, was never really been profitable until a couple years ago (and those profits now come from AWS services, not its online retail business).

But while e-commerce in general might be a tough space to succeed, it doesn’t mean that the opportunities to build successful companies making huge impact on the customers aren’t there. One just needs to know to look hard enough to uncover those.

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Imagine going to the mall to buy some clothes. You look around and see all the usual brands: Gap, J.Crew, Banana Republic, H&M, Levi’s and many others, all of them there. But as you enter the first store and start checking the items, you notice a strange pattern. Everything costs $200. You check a few pairs of jeans, a jacket, several tees — everything costs the same. Bewildered, you move to the next store, but there...

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The Benefits Of Being Agile

There are five items in the top menu of Starbucks mobile app. Four of those allow you to place the order, reload your Starbucks card and find nearby shops. The last and the most noticeable one, however, has nothing to do with coffee. Instead, it allows Starbucks customers to connect their Spotify accounts into Starbucks app in order to be able to track music played at local Starbucks stores, listen to it from their smartphones and organize their favorite songs into playlists. The integration is done in both directions, which means that the users can not only enjoy the music through their Starbucks app, but also access Starbucks playlists from Spotify application.

Spotify struck a deal with Starbucks in 2015, making it public just a month before the launch of Apple Music. The timing was rather peculiar considering that Starbucks has already had an exclusive partnership with iTunes for almost 8 years by then. Still, Starbucks chose to go with an independent player rather than expand further expand its long-existing partnership with arguably the most influential company in the music industry in the U.S. Starbucks and Spotify announced that the roll-out of the service was to start in the U.S. in the fall of 2015, followed by Canada and the United Kingdom.

Spotify Rise to Dominance

Today, Spotify is the largest music streaming service in the world, sporting over 100 million active users and 30 million users on its monthly subscription plans as of June 2016. This is a pretty impressive result for 10-year old company that was started in 2006 in Stockholm, and until 2011 wasn’t even present in the U.S. market.

Those numbers didn’t come easy, though. Over its history, Spotify has raised over $2.5 billion in funding, including $1 billion in convertible debt from TPG, Dragoneer, and clients of Goldman Sachs in a round closed in March this year. While Spotify sported a huge valuation of...

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